– Unwrella 3 is available now for Autodesk 3ds Max and Maya 2010 or above. No more waiting time caused due to time-zones or email requests: you can activate or deactivate the license and move it as you wish. Unwrella 3 comes out with the new online managed licensing system, allowing users to transfer licenses with one click to any other workstation. – New simplified web manageable licensing. – Compatibility with Autodesk 3ds Max 2015 and to Autodesk Maya 2015 Artists can now easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings. – Unwrella 3 offer 3D Artists instant unwraping and optimal UV packing in self-customizable UV tile sets. ![]() ![]() ![]() This allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush™ or Mudbox. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution.
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